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Check out these games

Saints and Scoundrels

Saints and Scoundrels

Saints and Scoundrels

Saints and Scoundrels is a bluffing game with a pulp detective theme. You can lie or tell the truth, be a saint or a scoundrel, to defeat your opponents. But be wary of the infamous Dr. Xyko. He can help you win but he may also drive you insane! 


2-6 Players, 20-30 minutes

$25 + Shipping

Mango Cabana

Saints and Scoundrels

Saints and Scoundrels

As a nightclub owner, you'll schedule magic, comedy, and music acts like Nate Papaya and Lola Mango. Compete with other nightclubs even the famous Mango Cabana to make the most money. 


2-6  Players, 20-30 minutes

$30 + Shipping

Meeple Kombatz

Saints and Scoundrels

Meeple Kombatz

Meeple Kombatz is the frantic meeple-rolling fighting game. Meeple Kombatz is a speed game, where each player is rolling different meeples to fill in attack combos. Winning means making split second decisions while keeping an eye on your opponents progress. 


2 players (but expandable to 4), 15 minutes

$35 + Shipping

Intrested in ordering any of these games?

Ordering Games

To order any of these games, please e-mail me at  gary.chavez@gcrocketscience.com. Please use "Game Order" as the Subject Line. 

Reviews and how-to-play videos

Mango Cabana Review

A review from Love2Hate

Saints and Scoundrels Review

A review from Unfiltered Gamer

Meeple Kombatz How to Play

How to Play from Board Again Games

Saints and Scoundrels Kickstarter

A quick overview of Saints and Scoundrels

Board Game Design Articles

Tabletop Playground Review

Top 6 Tips for Jumpstarting Your First Game Design

Top 6 Tips for Jumpstarting Your First Game Design

 Tabletop Playground is the newest online board game platform, competing with other ways to play board games virtually like Tabletop Simulator, Tabletopia, and Board Game Arena. As a proud advocate of online board gaming, Gary provides his thoughts on this software. 

Top 6 Tips for Jumpstarting Your First Game Design

Top 6 Tips for Jumpstarting Your First Game Design

Top 6 Tips for Jumpstarting Your First Game Design

 Bringing your game idea into reality may seem like a daunting task but it's much easier than you think, especially with the right tools. 

Strategies for Tackling Tough Design Problems

Top 6 Tips for Jumpstarting Your First Game Design

Strategies for Tackling Tough Design Problems

 Sometimes tackling difficult game design problems means seeing what other designers do to solve their design dilemmas. Gary asks several designers about their problem-solving strategies 

Top 6 Rules for Rulebook Writing

Top 6 Rules for Rulebook Writing

Strategies for Tackling Tough Design Problems

 Designing an awesome game is great, but what next? Drafting a clear and concise rulebook is one of the most daunting tasks for a new designer. Gary shares his tips on how to write a killer rulebook. 

Top 6 Annoying Playtesters

Top 6 Rules for Rulebook Writing

Top 6 Annoying Playtesters

 Troublesome playtesters can drive a game designer insane but under the right circumstances they can provide valuable insights. Read this article to find out how to make the most of your playtest sessions. 

All Game Design Articles

Top 6 Rules for Rulebook Writing

Top 6 Annoying Playtesters

Checck out my author page at Meeple Mountain for all my design articles

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